using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
    class Sim_DAL_030 : SimTemplate //阴暗的人影
    {

        //战吼：变形成为一个友方亡语随从的2/2复制.
		
        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (target != null)
            {
                bool source = own.own;
                own.setMinionToMinion(target);
                own.own = source;
                own.Angr = 2;
                own.Hp = 2;
                own.maxHp = 2;
                own.handcard.card.sim_card.onAuraStarts(p, own);
            }
        }


    }
}